Proprietary files are generally not directly editable by other software without first being converted and imported. You can only edit proprietary files in the software that created them. blend file formats from Autodesk® 3ds Max® or Blender, for example. Proprietary 3D or DCC (Digital Content Creation) application files, such as. You can export files from 3D modeling software in generic formats that can be imported and edited by a wide variety of different software. Unity supports importing Meshes and animation from two different types of files:Įxported 3D file formats, such as. For more information about importing these file formats, see the SketchUp Settings and SpeedTree topics. However, there are two file formats that do not use FBX as an intermediary: SketchUp and SpeedTree. Note: This section provides information about proprietary file formats that use FBX conversion.
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